Make stick figure animation videos free, right in your browser — no sign-up, no download. Describe a scene and it builds instantly, or hand-pose every move yourself with the Pose Designer. Add weapons and effects, pick from 7 art styles, and export a real .webm video.
Add as many characters as you want below, then hand-design each one's moves frame by frame — a boxing match, a dance routine, anything you can picture — instead of only picking from the built-in action list. The live preview shows the real background and every other character while you work, and you can save any move you build to reuse later.
Draw your own frame-by-frame animation from scratch — sketch a frame, click "+ Add" for the next one (the faint outline of the last frame, the onion skin, stays visible so you can line up the motion), then play it back or export it as a real .webm video.
Pick a weapon — fists, sword, katana, pistol, or AK47 — and spar against a friend on the same keyboard. It's a quick, fun way to see the fight engine in action before you go build your own scene with it.
Decorative creatures placed in the scene (dog, cat, bird, rabbit) — described in your prompt or added manually.
Static scene props (car, bicycle, bus) — described in your prompt or added manually.
Click ★ on any character above to save it here for reuse.
Upload literally any image — a hand-drawn character, a logo, a photo cutout — and drop it into the scene as its own layer. Position/size/rotate it below, then pick a one-click animation (Fade In, Slide In, Pop, Spin, Pulse) per timeline segment, Canva-style.
Saved as .webm — plays natively in Chrome, Firefox, Edge, and VLC. Windows’ built-in video player may not open it; use the browser or VLC if it looks stuck.
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This runs entirely in your browser — no AI credits used. The description box uses built-in keyword understanding (not a live AI call) to recognize actions like walk, sit, drink coffee, talk on the phone, wave, dance, jump and fly a kite, plus a duration like "2 minutes", seating like "sofa", animals like "dog" or "cat", and vehicles like "car" or "bicycle" — it builds a timeline you can still fine-tune below. Add as many timeline segments as you want; the exported video length always matches the full timeline.
Stick figure animation has always been the easiest way to start animating, because the rig is already built for you — you are posing and moving a character rather than drawing one from scratch. This stickman animation maker gives you two ways in: describe a scene in plain English and let it build the whole timeline instantly, or open the Pose Designer and hand-craft every frame yourself, the same way traditional stick figure animators like Pivot Animator or Stick Nodes work, just without installing anything.
Typing something like "a stickman walks into a cafe, sits down, and drinks coffee" builds a full timeline instantly — background, actions, and timing included, using built-in keyword understanding rather than a live AI call. From there you can edit any segment, swap an action, or open the Pose Designer on a single character to hand-pose a custom move the built-in action list does not cover.
The instant scene builder is the fast path, but the "Design Your Own Scene" tool is how you build a move nothing on the built-in action list covers — a specific punch combo, a signature dance, a custom sword stance. Here is the exact flow:
Three ideas separate animation that reads as alive from animation that reads as robotic. Spacing is how far a joint travels between frames — even spacing looks mechanical, while a punch that accelerates toward impact and then briefly holds still reads as forceful. Anticipation is a small counter-movement before a big one, like crouching slightly before a jump, which gives a viewer a visual cue that something is about to happen. Every built-in action and pose in this tool already applies these principles, so a custom move you hand-pose in the Pose Designer will blend in naturally next to them.
Give a character a sword, katana, pistol, or AK47 from the Accessory list, then set their action to Sword Slash or Shoot. When another character is standing nearby, the effect actually lands on them — bullets travel to the target and spark on impact, and a sword slash paints a splash of color at the moment of contact. Combined with the Fight, Kick, and Argue actions, this is enough to block out a full duel or action scene without touching a single keyframe by hand.
Yes. There is no sign-up, no account, and no credits system — everything runs directly in your browser and exports a real .webm video file.
If you want the classic hand-posed, frame-by-frame stick figure animation experience, the Pose Designer works the same way those tools do. This tool adds an instant scene builder on top, so you are not limited to only hand-posing every frame.
Yes. Actions like Fight, Argue, Hug, High Five, and Dance are designed for two characters performing together, and weapon effects like bullets and sword slashes detect a nearby character and land on them.
Seven so far: Bold Cartoon, Neon Glow, Flat Clipart, Big Head Comedy, Doodle Ghost, Hand-Drawn Sketch, and Sticker Doodle. Every pose, action, and prop (including weapons) works identically across all of them.
Everything here runs directly in your browser with no downloads, and every feature — export, weapons and effects, all 7 art styles, and the instant scene builder — is free with no account and no paid tier. Pivot Animator and Stick Nodes are the classic hand-posed tools this one is compatible in spirit with, but neither can turn a plain-English description into a working scene the way the builder here does, instantly and entirely offline.
Yes, the Flipbook Animator is a separate frame-by-frame drawing tool with onion skinning, built for sketching your own animation rather than posing a stick figure rig.